Unity MMO
This is more of a passion project to create a framework for creating a MMO in Unity. A lot of the priciples I’m taking are from the Original Everquest. The server is completely separate and written in .NET Core 2.2 using UDP sockets which is meant to be ran separatly from Unity itself to allow the best portability.
Completed Features
- Server Authorative Movement (Kinda)
- In Game Chat
In Development Features
- Character Loading from Persistant Storage
- NPC Loading from Persistant Storage
- Loading Screen
Future Features
- Character Creation
- Combat
- Spell System (EQ Like)
- Ability System
- Zoning
- Teleporting
- Pathfinding